255 Throughout the length of the hallway you see skeletons entombed in the rock of the walls. At one point the words "Gloriosus victime" have been chiseled into the wall. 0 255 1 255 Throughout the length of the hallway you see skeletons entombed in the rock of the walls. The smell of death is everywhere 0 255 1 255 A painting on the north wall depicts a hideous four-horned feathered beast and is labeled 'Gamur'. 0 255 1 255 A group of followers yell 'Glory to Xeres' and attack. 3 13 0 1 255 1 255 Two guards are in the room 2 13 13 255 1 255 You are in the plush private library of Remondadin. A bookcase adorns the far wall. 0 255 1 255 This is some kind of chemical laboratory. The room smells of plantlife and poisons. A few bottles of liquid lie around the tables and a rat is running about in a case. 0 255 1 255 You are in a food storage area in a hidden section of the catacombs. Many bags of grain lie rotting in the corner and a starving rat eyes you intently. 1 4 255 1 255 This is a workshop that is used to make weapons and armor judging from the scraps of iron on the floor. The room is unoccupied. 0 255 1 255 You have entered a temple that reeks of evil and bloody sacrifice. As you entered 4 wizards were being led in prayer by a fighter. Much to your surprise they do not pray to Gamur but to something named Xeres. 5 1 1 1 1 13 255 1 255 A large black door at the end of the hallway is guarded by a fierce looking hobgoblin. The door is carved with gold runes in a language you do not understand and from beyond comes a sinister chanting. 1 27 255 1 3 Before you is a totally black room occupied by a ghostly white figure with violet eyes beneath a tattered red cloak. The room is adorned with various symbols and its occupant seems to resent your intrusion. 1 93 255 3With Remondadin dead the black room is strangely silent. These catacombs are only part of a small cult that worships Xeres-the demon who destroyed Ildryn. It seems appearant that now you must find Xeres himself before he finds you 255 You have enetered a mysterious morgue. A glass case lie on a granite table before you. Inside the case can be seen a man perfectly intact but in some short of suspended animation. His eyes remain open and stare hauntingly outward 0 255 1 255 Before you is a large cavern and the sound of rushing water. A message carved in large ornate letters on the cave floor reads 'WELCOME TO PIRATE'S COVE. ENTER AT YOUR OWN RISK!' 0 255 1 255 Three thieves have been waiting in the passageway here. As you approach they draw their weapons and the leader speaks- 'Only those who are worthy can pass beyond. Flee if you know you are weak' 3 80 80 81 255 1 255 The Hall of Bones. The floor of his room is littered with hundreds of skulls and bones. The walls are painted in black and red with horrid images in which Death is the main motif. Snakes weave in and out of the skulls. 6 7 7 9 9 9 18 255 1 255 A message has been painted in blood here- 'Beyond this point lies the Temple of the Death God - not a place for those who cherish their life...' 0 255 1 255 The Mist Room. An old man seated before a flickering black and violet fire speaks- 'You are fools! The one you seek is but a puppet. Abandon hope now for the puppeteer is eternal and his talons far reaching...' 0 255 1 255 The Skull Room. Hundreds of skulls (Human and otherwise) form the walls of this icy room. Through holes in the wall of a skulls you see other rooms filled with weapons and armor. Two huge skulls serve as thrones for two Skeleton Magi 6 7 7 7 7 8 8 255 1 255 Words carved into the floor read 'Forward 3 and right 1 will get you out of a crush...' 0 255 1 255 A bit fat hill giant guards this room. Bones litter the floor along with myriads of footprints 1 10 255 3Examining the footprints seems futile. While many of them exist they all seem to lead into East wall and stop 255 You are in a small bay. A beautiful sailing ship is docked on the northern part of the bay with a few giants left to guard it. The leader of them is exceedingly large and wields a huge shining sword 3 62 62 54 255 1 255 This is a simple brick room in a rounded tower. A vicious black dog lives here and appears to be somebody's pet 1 71 255 1 255 The Bellkeeper's Room. The Bellkeeper was once a powerful assassin who was hired to watch over this bell tower by Eregore the High Priest. When he spots you he screams out in anger 'No one may enter this tower. Prepare to die!' 1 8 255 3Just as the Bellkeeper breathes his last breath you feel a cold force fly past you followed by the ringing of a massive bell west of this room. 255 The Bell Room. A large bronze bell has been set up in the center of this room. The bell has ancient runes carved around its base 0 255 %RING.BELL...AT.....MIDNIGHT 255 To the north of you is a purple haze which you cannot pass through despite your best efforts. On the side wall is a crystal eye with carving above it- 'Ony High Priests allowed past this point. Show identification' 0 255 1 255 The Dream Room. This room is filled with a constantly swirling hot mist that immediately causes you to feel drowsy and daydream. Your dreams concern a great battle in which good defeats evil 0 255 1 255 Cathedral. The cathedral is very large and beautiful beyond belief. It is currently occupied by its guardians- three orange snakes who move hypnotically before you 3 19 19 19 255 1 255 This octogonal room has a beautiful crystal floor intricately carved with geometric designs. In the center is written 'Only the right path will bring reward' 0 255 1 255 You have entered the main portion of the High Temple. Its hallways are very wide and the engraved ceiling towers above you.The size and grandeur of the passage makes you feel small and insignificant - weak and helpless 0 255 1 255 This room is blazing with fire and heat sears your face. Malifon has selected a Demon Lord to watch over Eregore and make sure he does his job and this is where it resides 1 46 4 1 255 The Crystal Room. From a large crystal ball in the center of this room comes the voice of the Ancient One- 'You are doing well. You must continue for Malifon has gained control of the Shard of Spring and plans to destroy it' 0 255 1 255 'Ha! You have found me!' yells Eregore from the northern edge of the room. A bunch of his followers watch you with evil eyes. 'This is the infidel we have heard of- destroy him!' 7 83 35 36 32 31 31 82 255 3Eregore stands before a large black mirror at the northern edge of the room and a look of horror has come across his face. He stands waiting for you to advance. You sense great power before you 255 The walls of this room are fully covered by a complex spell and have been cracked by incredible power. It appears to be the God Rune for breaking a binding. Spots on the floor indicate where apprentices should stand 1 43 255 1 255 This room is full of maps. One shows a volcano south of this island and the Dark Chapel on an island south of that 0 255 1